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import React, { useRef, useState } from 'react';
type Point = {
x: number;
y: number;
};
type Drawing = {
path: Path2D;
offset: Point;
};
const DrawingCanvas: React.FC = () => {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [isDrawing, setIsDrawing] = useState(false);
const [drawings, setDrawings] = useState<Drawing[]>([]);
const [currentPath, setCurrentPath] = useState<Path2D | null>(null);
const [drawMode, setDrawMode] = useState(true); // true for drawing, false for selecting
const [selectMode, setSelectMode] = useState(false);
const [selectMode2, setSelectMode2] = useState(false);
const [selectionStart, setSelectionStart] = useState<Point | null>(null);
const [selectedArea, setSelectedArea] = useState<{ start: Point; end: Point } | null>(null);
const [selectedDrawings, setSelectedDrawings] = useState<number[]>([]);
const [mousePos, setMousePos] = useState<Point>();
const [dragStartPoint, setDragStartPoint] = useState<Point | null>(null);
const handleTouchStart = (e: React.TouchEvent) => {
handleMouseDown({
clientX: e.touches[0].clientX,
clientY: e.touches[0].clientY,
} as any);
};
const handleTouchMove = (e: React.TouchEvent) => {
handleMouseMove({
clientX: e.touches[0].clientX,
clientY: e.touches[0].clientY,
} as any);
};
const handleTouchEnd = (e: React.TouchEvent) => {
handleMouseUp({
clientX: e.changedTouches[0].clientX,
clientY: e.changedTouches[0].clientY,
} as any);
};
const getCanvasRelativePosition = (e: React.MouseEvent): Point => {
if (!canvasRef.current) return { x: 0, y: 0 };
const rect = canvasRef.current.getBoundingClientRect();
return {
x: e.clientX - rect.left,
y: e.clientY - rect.top,
};
};
const redraw = () => {
if (!canvasRef.current) return;
const ctx = canvasRef.current.getContext('2d');
if (ctx) {
ctx.clearRect(0, 0, canvasRef.current.width, canvasRef.current.height);
ctx.save();
drawings.forEach((drawing) => {
ctx.translate(drawing.offset.x, drawing.offset.y);
ctx.strokeStyle = 'black';
ctx.lineWidth = 1;
ctx.stroke(drawing.path);
ctx.setTransform(1, 0, 0, 1, 0, 0);
});
ctx.restore();
// 선택 영역이 있으면 항상 그려줍니다.
if (selectedArea) {
drawSelectionArea(selectedArea.start, selectedArea.end);
}
}
};
const handleMouseDown = (e: React.MouseEvent) => {
const point = getCanvasRelativePosition(e);
setMousePos(point);
if (drawMode) {
setIsDrawing(true);
const newPath = new Path2D();
newPath.moveTo(point.x, point.y);
setCurrentPath(newPath);
return;
}
if (selectMode) {
if (selectedArea && isPointInsideRect(point, selectedArea)) {
setDragStartPoint(point);
return;
} else {
setSelectedDrawings([]);
setDragStartPoint(null);
setSelectedArea({ start: point, end: point } );
setSelectionStart(point);
console.log("out");
return;
}
}
};
const handleMouseMove = (e: React.MouseEvent) => {
const point = getCanvasRelativePosition(e);
if (drawMode && isDrawing && currentPath) {
currentPath.lineTo(point.x, point.y);
const ctx = canvasRef.current?.getContext('2d');
ctx?.stroke(currentPath);
return;
}
if (selectMode && selectionStart && !dragStartPoint) {
const normalizedArea = normalizeSelectionArea(selectionStart, point);
setSelectedArea(normalizedArea);
redraw();
drawSelectionArea(normalizedArea.start, normalizedArea.end);
return;
}
if (selectedDrawings.length && mousePos && dragStartPoint) {
const dx = point.x - mousePos.x;
const dy = point.y - mousePos.y;
const newDrawings = [...drawings];
for (let index of selectedDrawings) {
newDrawings[index].offset.x += dx;
newDrawings[index].offset.y += dy;
}
if (selectedArea) {
selectedArea.start.x += dx;
selectedArea.start.y += dy;
selectedArea.end.x += dx;
selectedArea.end.y += dy;
}
setDrawings(newDrawings);
setMousePos(point);
redraw();
if (selectedArea) {
drawSelectionArea(selectedArea.start, selectedArea.end);
}
return;
}
};
const isPointInsideRect = (point: Point, rect: { start: Point; end: Point }): boolean => {
return (
point.x >= rect.start.x &&
point.x <= rect.end.x &&
point.y >= rect.start.y &&
point.y <= rect.end.y
);
};
const handleMouseUp = (e: React.MouseEvent) => {
if (drawMode) {
setIsDrawing(false);
if (currentPath) {
setDrawings([...drawings, { path: currentPath, offset: { x: 0, y: 0 } }]);
setCurrentPath(null);
}
return;
}
if (selectMode && selectionStart) {
if (selectedArea) {
const normalizedArea = selectedArea;
const selected = drawings.map((drawing, index) =>
isDrawingInsideSelection(drawing, normalizedArea) ? index : -1
).filter(index => index !== -1);
setSelectedDrawings(selected);
redraw();
if (selected.length === 0) {
setSelectedArea(null);
}
}
setSelectionStart(null);
setDragStartPoint(null);
return;
}
setDragStartPoint(null);
};
const isDrawingInsideSelection = (drawing: Drawing, selection: { start: Point; end: Point }): boolean => {
const ctx = canvasRef.current?.getContext('2d');
if (!ctx) return false;
const { start, end } = selection;
for (let x = start.x; x <= end.x; x += 5) {
for (let y = start.y; y <= end.y; y += 5) {
if (ctx.isPointInPath(drawing.path, x - drawing.offset.x, y - drawing.offset.y)) {
return true;
}
}
}
return false;
};
const normalizeSelectionArea = (start: Point, end: Point): { start: Point; end: Point } => {
return {
start: {
x: Math.min(start.x, end.x),
y: Math.min(start.y, end.y)
},
end: {
x: Math.max(start.x, end.x),
y: Math.max(start.y, end.y)
}
};
};
const drawSelectionArea = (start: Point, end: Point) => {
if (!canvasRef.current) return;
const ctx = canvasRef.current.getContext('2d');
if (ctx) {
ctx.setLineDash([5, 5]);
ctx.strokeStyle = 'blue';
ctx.strokeRect(start.x, start.y, end.x - start.x, end.y - start.y);
ctx.setLineDash([]);
}
};
return (
<div>
<button onClick={() => {
setDrawMode(!drawMode);
setSelectMode(false);
}}>
{drawMode ? 'Draw Mode: ON' : 'Draw Mode: OFF'}
</button>
<button onClick={() => {
setSelectMode(!selectMode);
setDrawMode(false);
}}>
{selectMode ? 'Select Mode: ON' : 'Select Mode: OFF'}
</button>
<button onClick={() => {
setSelectMode2(!selectMode2);
setDrawMode(false);
setSelectMode(false);
}}>
{selectMode2 ? 'Select Mode 2: ON' : 'Select Mode 2: OFF'}
</button>
<br/>
<canvas
ref={canvasRef}
width={800}
height={600}
style={{ border: '1px solid black' }}
onMouseDown={handleMouseDown}
onMouseMove={handleMouseMove}
onMouseUp={handleMouseUp}
onTouchStart={handleTouchStart}
onTouchMove={handleTouchMove}
onTouchEnd={handleTouchEnd}
/>
</div>
);
};
export default DrawingCanvas;